18+ · UK only · Fictional Play Credits · Nothing to buy · No prizes
How the cruise works

What happens between pressing spin and seeing your balance

A short look below deck at what happens during each round, what a deck pass allows and what a free account adds.

Each result is fixed before the reels turn

When you press spin, your browser sends the landing, the play amount and a one-off request number to our server. It confirms you have enough credits, draws the outcome with a cryptographic random number generator, saves the round and the new balance together, and only then returns the result for the reels to animate.

Why nothing in your browser can change a result

The reel strips, symbol weights and the code that decides outcomes stay on the server. The page in front of you only knows how to draw a result it has already been handed.

Travelling on a deck pass

A deck pass opens three landings for up to two hours with 150,000 temporary Play Credits. Before boarding you confirm your age is 18 or over, that you live in the UK and that you accept the terms. One cookie keeps the pass together and is removed when it ends. Deck-pass credits cannot be moved into an account.

Travelling with a free account

An account opens all thirty landings, keeps one balance across every landing and device, and brings favourites, a round history, free top-ups, time reminders and breaks. We confirm your email address before your first round.

Play amounts and the purser’s free top-up

Every landing offers 25, 50, 100, 250, 500 or 1,000 Play Credits per spin. Below 2,500 credits an account can take a free top-up to 40,000 once every four hours, and that is the only way more credits arrive.