On board
River words
Every term used on the reels and in the logbook, set down in plain English.
- Auto-play
- Plays up to ten rounds in a row at the same play amount. It stops for features, errors, a hidden tab or a time reminder.
- Deck pass
- A guest visit without an account: three landings, one shared temporary balance of 150,000 Play Credits and up to two hours.
- Fifth-reel eddy
- When a spin pays nothing and exactly two scatters show, the fifth reel alone spins once more.
- Floodwater wild
- A wild on reel two, three or four that fills its whole reel before the lines are read.
- Free spins
- Spins that cost nothing from your balance, begun when three or more scatters land anywhere on the reels.
- Hit rate
- The share of rounds that return any award at all, measured over two million rounds for each landing.
- Landing
- One game on the river: a painted scene where the paddle-steamer calls, with its own reels and rules.
- Line
- A set route that runs across all five reels. It pays when three or more matching symbols sit on it from the leftmost reel.
- Moored wild
- A wild from a spin that paid nothing, held in place while every other position spins once more.
- Play amount
- How many Play Credits one spin uses: 25, 50, 100, 250, 500 or 1,000.
- Play Credits
- Make-believe units that exist only for playing the landings. They cannot be bought, won as prizes, passed to someone else or cashed out.
- Reel
- One of the five upright columns of symbols, each three rows tall.
- Return
- Across a very large number of rounds, the portion of credits played that was paid back as awards. It speaks about the long haul and promises nothing about tonight.
- Rising tide
- A free-spin multiplier that goes up one step with each free spin and then holds at its top step.
- Rivet
- One of the five brass number rivets: the lowest-paying symbols on every landing.
- Scatter
- Pays from any position on the reels, and three or more of them together begin free spins.
- Stretch
- A part of the river that groups several landings with related scenery.
- Tumble
- After a win the winning symbols wash away, the rest drop down and new ones fill the gaps. Each further win in the chain pays more.
- Volatility
- How awards are spread out over time. Low means smaller, more frequent awards; high means rarer, larger ones.
- Wild
- Takes the place of any symbol on a line, the scatter alone excepted.
For the fuller story, the ship’s logbook takes each idea in turn with examples.