Play Credits, plainly put
Fictional credits only: what you start with, how the free top-up works and why credits can never be bought, sold, passed on or cashed out.
What you start with
A new account comes aboard with 150,000 Play Credits. A deck pass has its own, separate 150,000, and they disappear when the pass ends.
The four-hourly top-up
When an account’s balance falls below 2,500 credits, it can claim a free top-up to 40,000, once every four hours. There is no quicker route to more credits, and no route at all that involves money.
Things credits can never do on this cruise
Play Credits cannot be bought, sold, given to another person, swapped for prizes or withdrawn. They have no monetary value on board or anywhere else, and doing well here says nothing about how you would get on at real-money gambling.