The six currents side by side
A quick comparison of plain sailing, rising tide, moored wilds, tumbling weir, fifth-reel eddy and floodwater wilds.
Currents that act after an empty spin
Moored wilds keep any wilds from a spin that paid nothing and spin everything else once. The fifth-reel eddy turns reel five again when exactly two scatters show and nothing has paid.
The current that acts after a win
The tumbling weir clears winning symbols, lets the rest fall, fills the gaps and pays any new win at double, then triple, then five times for every win after that.
The current that acts before anything pays
Floodwater wilds turn a wild on reel two, three or four into a full reel of wilds before the lines are read, in ordinary spins and free spins alike.
Currents that only touch free spins, or nothing
The rising tide lifts the multiplier one step with each free spin. Plain sailing adds nothing at all: lines, scatters and free spins, and that is the whole of it.