18+ · UK only · Fictional Play Credits · Nothing to buy · No prizes
Current

Rising tide

Ordinary spins behave like a plain-sailing landing. Once free spins begin, each spin lifts the multiplier one step until it reaches the highest step, where it stays.

A multiplier that rises with every free spin

Rising-tide landings keep their character for the feature. Free spins begin with three or more scatters, and the first of them pays at the lowest step of the tide.

Every following free spin moves one step higher. The four medium-volatility landings on this current rise 1×, 2×, 3×, 4×, 5×, and the high-volatility one starts at 2× and climbs through 3×, 5× and 8× to 10×. Once the top step is reached, every remaining free spin pays at it.

A worked example. With a tide of 1×, 2×, 3×, 4×, 5×, a line worth 6 credits pays 6 on the first free spin, 18 on the third and 30 on the fifth or any spin after it.

Five landings on the rising tide current

See all six currents or read the six currents side by side in the logbook.